Traveler's intuition rewards no longer seed when you aren't actively playing. Thus, players can no longer hit the daily intuition cap when the app is backgrounded
Medea is now found at the end of any dungeon type
Reduced the stone costs of some buildings
Dungeons expiring no longer contribute to your remote continue options
Serverside support for the upcoming Deep Dungeons and Blades of Finesse features
[PvP] Blood Pact I/II/III: Capped maximum damage multiplier to 3.0
[PvP] Battalions: Summons are now less likely to protect the summoner in PvP battles
[PvE] Attuner/Grand Attuner: Decreased the chance that Battalions will protect the player in battle
[PvE/PvP] Attuner/Grand Attuner: Decreased HP
[PvE/PvP] Upgraded Summoner Hydrus/Grand Summoner Hydrus Battalions passive from I to II
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: Increased most player stats
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: The Hydrus passive now increases summoner stats as summons are defeated, but no longer gives the player a second chance
Titan Augments
[PvE/PvP] Steady Hands of Prometheus: decreased crit damage bonus to 10%, crit chance from 12% to 8%
[PvE/PvP] Steady Hands of Selene: Decreased hybrid damage bonus from 20% to 15%
[PvE/PvP] Two-handed Celestial Weapons now gain 1 additional augment slot
Thief Classline
[PvE/PvP] Realmshifter: All stats slightly increased
[PvE/PvP] Realmshifter: To better synergize with Resurgence, replaced Recharge II with Recharge
[PvE/PvP] Arcanic/Nyx/Realmshifter: New passive: Avidity. This passive gives these classes the ability to gain additional turns in battle
[PvE/PvP] Arcanic: Replaced “Critical Hits” with “Avidity”
[PvE/PvP] Nyx: Replaced “Saboteur” with “Avidity”
[PvE/PvP] Realmshifter Dorado: Added Avidity III
[PvE] Realmshifter Corvus will now keep its crit chain from floor to floor in dungeons
Valhallan Classline
[PvE/PvP] Beowulf: All stats slighty increased, Recharge passive removed
[PvE/PvP] Beowulf: Valhallan Dissonance now affects both the player and follower
[PvE/PvP] All Valhallan classes now have minor built-in follower AI bonuses, allowing followers to avoid using skills that may hit elemental immunities, etc
[PvE/PvP] When under an AI bonus, followers will now be considerate of offensive buffs when choosing a skill to use
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
[PvE/PvP] Valhallan classes: new passive, Bestial Bonds. The monster type of a follower now gives a variety of additional stats and passive effects
Other Classlines
[PvE/PvP] Deity Ara: Replaced Omnimancy with Unstable Omnimancy
[PvE/PvP] Deity Ara: Increased Steadfast to Steadfast II
[PvE/PvP] Gilgamesh Ursa: Can now wear thief gear
General changes
[PvE/PvP] Time Mage/Chronomancer: Added skills that can affect the turn order in battle
[PvE/PvP] Corrected an issue that caused spells like Deific Channel to be overprioritized by the follower AI due to it being both a ward upkeep and buffing spell
[PvE/PvP] Adjusted monster AI to allow better buff application for some particular monsters (Phaethon, for example)
[PvE/PvP] Ultimastrikes: Decreased turns required to 2
[PvE/PvP] Followers are now affected by your faction bonus
[PvE/PvP] Slightly reduce damage multiplier of all Ara Vesta spells
[PvP] Ultima: Decreased damage multiplier by 25%
[PvE/PvP] All Seal/Strike III elemental abilities can now crit
[PvP] Skills such as Perfect Shot can now be used to bypass Battalions and Valhallan
Damage multiplier: what the community refers to as “penetration”
Damage output: post defense damage adjustment
Summoner Classline
[PvP] Blood Pact I/II/III: Capped maximum damage multiplier to 3.0
[PvP] Battalions: Summons are now less likely to protect the summoner in PvP battles
[PvE] Attuner/Grand Attuner: Decreased the chance that Battalions will protect the player in battle
[PvE/PvP] Attuner/Grand Attuner: Decreased HP
[PvE/PvP] Upgraded Summoner Hydrus/Grand Summoner Hydrus Battalions passive from I to II
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: Increased most player stats
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: The Hydrus passive now increases summoner stats as summons are defeated, but no longer gives the player a second chance
Titan Augments
[PvE/PvP] Steady Hands of Prometheus: decreased crit damage bonus to 10%, crit chance from 12% to 8%
[PvE/PvP] Steady Hands of Selene: Decreased hybrid damage bonus from 20% to 15%
[PvE/PvP] Two-handed Celestial Weapons now gain 1 additional augment slot
Thief Classline
[PvE/PvP] Realmshifter: All stats slightly increased
[PvE/PvP] Realmshifter: To better synergize with Resurgence, replaced Recharge II with Recharge
[PvE/PvP] Arcanic/Nyx/Realmshifter: New passive: Avidity. This passive gives these classes the ability to gain additional turns in battle
[PvE/PvP] Arcanic: Replaced “Critical Hits” with “Avidity”
[PvE/PvP] Nyx: Replaced “Saboteur” with “Avidity”
[PvE/PvP] Realmshifter Dorado: Added Avidity III
[PvE] Realmshifter Corvus will now keep its crit chain from floor to floor in dungeons
Valhallan Classline
[PvE/PvP] Beowulf: All stats slighty increased, Recharge passive removed
[PvE/PvP] Beowulf: Valhallan Dissonance now affects both the player and follower
[PvE/PvP] All Valhallan classes now have minor built-in follower AI bonuses, allowing followers to avoid using skills that may hit elemental immunities, etc
[PvE/PvP] When under an AI bonus, followers will now be considerate of offensive buffs when choosing a skill to use
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
[PvE/PvP] Valhallan classes: new passive, Bestial Bonds. The monster type of a follower now gives a variety of additional stats and passive effects
Other Classlines
[PvE/PvP] Deity Ara: Replaced Omnimancy with Unstable Omnimancy
[PvE/PvP] Deity Ara: Increased Steadfast to Steadfast II
[PvE/PvP] Gilgamesh Ursa: Can now wear thief gear
General changes
[PvE/PvP] Time Mage/Chronomancer: Added skills that can affect the turn order in battle
[PvE/PvP] Corrected an issue that caused spells like Deific Channel to be overprioritized by the follower AI due to it being both a ward upkeep and buffing spell
[PvE/PvP] Adjusted monster AI to allow better buff application for some particular monsters (Phaethon, for example)
[PvE/PvP] Ultimastrikes: Decreased turns required to 2
[PvE/PvP] Followers are now affected by your faction bonus
[PvE/PvP] Slightly reduce damage multiplier of all Ara Vesta spells
[PvP] Ultima: Decreased damage multiplier by 25%
[PvE/PvP] All Seal/Strike III elemental abilities can now crit
[PvP] Skills such as Perfect Shot can now be used to bypass Battalions and Valhallan
Over the next few days, Daily Quests will transform into our new Daily Activities, allowing players to receive buffs to item discovery, orns, or experience for completing daily activities
Some NPC quests now autocomplete. Players do not need to find the NPC again to turn the quest in. Quests that require submitting items will not autocomplete
The dexterity of monsters such as Fjalar has been reduced, allowing players to build enough Foresight to outspeed them
The monster and summon AI is slightly improved, and now allows monsters and summons to buff their party mates
Chests, shrines, fountains and other map clickables no longer show in Wayvessels, preventing visitors from taking them from hosts
We're fully rolling out the new Runeshop. EXP Potions can now be crafted at the Herbalist and Occult Candles can now be found in Shops
Monsters that are part of an event will ignore dungeon floor tier restrictions, making event content accessible to any tier of dungeon
Monsters that are part of an event will now have a slightly better chance to seed on a floor in solo mode
November's event questline now branches after Chapter 1.1, allowing immediate access to the Titans (without needing to farm Stardrops). This was the original intention for the questline.
To address growing damage inflation concerns, a damage cap was added of 9,999,999 damage per hit. Let us know your thoughts on it in Discord!