← Back to Orna
Updates & Release Notes
New adventures, improvements, and fixes from Northern Forge.
We'd like to use cookies to make this experience best for everyone.
Privacy Policy
On this page
Server version 1.102
Aug. 10, 2020
App update v2.5.9
Aug. 2, 2020
App update v2.4.0
June 29, 2020
App update v2.2.0
May 16, 2020
App update v2.1.3
May 8, 2020
App update v2.1.0
April 24, 2020
Server version 1.101
April 13, 2020
Server version 1.100
March 30, 2020
Server version 1.99
March 29, 2020
App update v1.83.0
March 7, 2020
App update v1.82.0
Feb. 29, 2020
App update v1.81.0
Feb. 2, 2020
App update v1.80.0
Jan. 26, 2020
App update v1.79.0
Jan. 5, 2020
App update v1.78.0
Dec. 29, 2019
Changes
This patch includes the following Class & Specialization buffs: The Arcanic, Nyx, Realmshifter, and Heretic classes now deal more damage than others when landing a critical hit The Realmshifter class now has the passive: Saboteur II The Assassin specialization now has the passive: Last Breath (stats increase in battle when close to HP depletion) and now deals slightly more damage to Ward The Maji specialization now has the passive: Depletion (stats increase in battle when close to mana depletion) and has the skill: Great Meditation II (increased magic damage with the additional chance to decrease opponent resistance) The Pikeman/Shieldmaiden and Warden specializations now have Polearm proficiency and learn the skill "Shield Bash" and have the passive Shield's Up The Deity class now has Steadfast II The passive "Valhallan Dissonance" now has an increased chance for a follower to act The Bard and Charmer specializations may cause the "Lulled" status The Charmer specialization now has more mana and its skills have increased damage and cause effect chances
Changes
Translations for Russian, Portugese (BR), and Italian Better map controls with zooming and a new view distance stat New graphics Kingdom Role/Permissions management The Scroll of Chaos New consumable and weather type that attracts monsters from any weather/time condition Performance improvements Auto-dismantle options now work with Raid and Income rewards
Changes
Decoration buildings Character titles New sprite packs Google Play Games integration Higher res backgrounds App size reduction Bug fixes
Changes
World Raids A new item, the "Summoning Scroll" can be found from completing gauntlets and defeating some rarer enemies Using one will summon a Raid Boss in the world, somewhere within walking distance Players must be playing at a walking speed to see Raid Bosses They may occasionally naturally spawn in the world as well
Changes
New Music Added an option to select the tier in Gauntlet/Dungeons Waystones can now be purchased in the Runeshop iOS 10 fixes
Changes
Facelift & UI overhaul New monsters, items, and followers More dynamic content with weather effects Party chat (and @ messaging) The Keep can now be upgraded to a Fortress or Castle, granting new Origin Town capabilities Raid damage limits Map improvements and bug fixes (to be released) Kingdom Quests & Research More notification options Android 5.1 support More graphics options Performance improvements Bug fixes and other misc improvements
Changes
Increased the window of chargeable passives and skills to 36 hours
Changes
Increased the damage of Omnimancy spells Increased stats of Tier 9 faction classes Increased the HP absorption of Drain III The Berserk status effect now increases magic damage Increased the damage of chargeable spells in light of new charging mechanism New arcanist spells: Transference I, II, III: Deal non-elemental magic damage while recovering Ward Reduced the mana cost of Mend Wall 3 Decreased the miss chance of Realm Strikes Decreased the negative status effect chance of Realmshift
Changes
By popular demand, chargeable skills & passive abilities will now last 12 hours, but only include player activity within that 12 hour period To improve PvP balance, chargeable passive abilities will now no longer apply in PvP matches Ward recovery spells will now take multiple turns The Omnimancer will have a new passive "School of Avalon", rather than "Beast Mode". It will charge with magical opponents defeated Misc bug fixes
Changes
3D (Beta) map fixes and improvements Bug fixes
Changes
New buildable building: The Jeweller New spells Added a layer selector to the overworld map Signup & login improvements Sprite updates Assets for T10 classes (classes to be unlocked at a later date) Assets for World Raids (to be unlocked at a later date) Bug fixes
Changes
Stability improvements Added option to mark items as Junk Added the option to combat yourself in the Arena (requires level 100) Added the option to combat Kingdom mates Added the option to restock owned shops for gold Player leaderboard positions will now be determined using more metrics (monsters/bosses defeated, gauntlets, quests, etc) Android 6.0 fixes
Changes
Quality of life, UI, and UX improvements New sprite packs Beta map improvements and fixes Performance improvements
Changes
New Blacksmith option: Smelter Allows downgrading of equipment Allows removal of adornments Kingdom chat improvements and fixes Inventory management improvements Option to set character inclination in Arena loadout Bug fixes
Changes
Weapon & Armor adornments New item type: Adornments Equippable from any Alchemist January content Raid difficulty adjustments Removed the 20% damage cap Raids now get stronger as damage is dealt Endless Gauntlet mode New map beta rollout New monsters and items Parties will now only share experience with those of a similar level/tier Added a cooldown to starting Kingdom gauntlets Adjusted the difficulty of Tier 9 & 10 monsters Adjusted the stats of some December event items Misc bug fixes and improvements