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Updates & Release Notes

Server Patch
Date released: 6/11/2025
- Ascension Shackles in Paths of Anguish will no longer limit the bonuses contributed by Anguish Levels 1-4
- Adjusted the Proof of Agony drop chance to better align with the above new Shackles
- Temporal Monster Aspects now grant Event monsters only (opposed to Standard + Event)
- Fixed an issue where monsters in endless rescaled stats after re-entering the dungeon
- Misc bug fixes
Hero of Aethric: An Orna RPG
3.17.36
Date released: 6/6/2025
- Support for Discovery Quests, a new feature to help new players understand game mechanics
Server Patch
Date released: 6/5/2025
- Specializations are no longer automatically applied when unlocking them via Guild Allegiance rewards
- Fixed an issue where the Circle of Anguish did not load if your inventory is way too big
- Increased the Ward Power of Bastille II (Gilgamesh Hercules)
- Updated translations
- Bug fixes
3.17.31
Date released: 6/2/2025
- Improved the display of Anguished item stats to avoid some confusion
- Added an inventory filter for Anguished Level
- Bug fixes
Server Patch
Date released: 6/2/2025
- Increased Proof of Agony drops from defeated World Raids
- Fixed an issue where Spiked Shield may do damage where there is no Ward available
- Fixed an issue where previous events Flairs were not available to equip
- Fixed issues applying some Anguished Gear bonuses in battle
- Misc bug fixes
Server Patch
Date released: 5/30/2025
- Fixed an issue where equipped items may render with a red X on them
- Fixed an issue where follower dex scaled incorrectly
- Updated Fallen Heroes of Avalon content
- Macaroni Penguin: Lusus Naturae -> Beaststrike IV
- Removed an RNG element of Great Murk's Nurtured Nature drop amounts
- Misc other bug fixes
Server Patch
Date released: 5/29/2025
- Decreased the price scaling of the Anguished Crucible and Demonworking Tools per unlocked Anguish level
- Lowered the Guild Level requirement of most Conqueror's Guild Allegiance rewards
- AI bug fixes
Server Patch
Date released: 5/29/2025
- Terra's Legacy: Natureblight is now supported in Hero of Aethric
- Demonworking Tools and Anguished Pathspurs will now scale their costs to the max level of the relevant Anguish path, rather than max of all paths
- Fixed an issue that caused HP/Mana/Ward damage of a status effect on the same turn as it fading
- Fixed another issue where defending Othersouls may not gain the 2x PvP HP modifier
- Fixed an issue applying the mega-stat-bonus that damage capped Raids should have
- Fixed an issue topping up Refineries while still in your refining limit
- Fixed a stat reset issue when resuming a dungeon
- Fixed an issue where defending Othersouls may not gain the 2x PvP HP modifier
- Fixed an issue where Titan stats scaled higher than they should have
- Fixed an issue that caused Anguish 1.0 guild shop prices to be calculated incorrectly
- Fixed an issue where follower AI may incorrectly use Physical element skills against Physical immune targets
- Improved follower AI when using AoE spells against potentially immune or resistant opponents
- Patched an infinite turn issue with the new Realmshift + turn manipulation skills
- (Orna) Made the currently-refining Refinery limit check a little more lenient
- Other misc bug fixes
- Reduced Hyperion Tablet cost to 20 Stardrops / 5 Moondrops
- Updated translations
3.17
Date released: 5/26/2025
The Circle of Anguish 2.0: Paths of Anguish
- Anguish 2.0 must be opted in to
- Your Anguish Level can now be separated per content type
- Each Anguish Level introduces new challenges and rewards
- In Paths of Anguish, Anguish levels now scale monster HP rather than Dex
- Ornate drops now additionally be Anguished, making them stronger when used in Anguish content
- Your Anguish gear level can now increase the rate at which higher quality items may be found
- For Summoner and Valhallan classes, Anguished gear automatically increased Summon/Follower stats
- Proof of Fellings are being phased out in favour of Proof of Agony
- In Hero of Aethric, Anguish 2.0 difficulty will scale at a reduced rate
- In Hero of Aethric, the Anguish 2.0 ascension shackle penalty is reduced
- Raid enragement level is now shown in-battle
- Added an "Incomplete" filter in the Codex
- Added a red "X" icon to denote gear that the current class cannot equip
- Updated translations
2025 H1 Balance & Mechanics Patch
Date released: 5/26/2025
### Addressing the Spiked Shield balance concerns
- Spiked Shield/Chained Shield rework
- Balanced damage, removing the lategame exponential growth with ascension
- The Attack stat will now be best for scaling damage alongside large Ward pools
- Spiked Shield III now has the most penetration (vs Spiked Shield I/II)
- Increased the effectiveness when used by the later Valor classline members
- Lategame Valor classes: Added the "Frenzy" class ability, spending Ward for additional Spiked Shield damage, Attack, and Collateral Damage rate
- Steady Hands of Selene: reduced Hybrid bonus and added negative follower action rate

### Improving Heretic and Realmshifter lategame identity
- Heretic's Manaflasks: replaced Banishment Flask with Aligned Sigilflask
- Heretic's Efficacious passive will now boost elemental weakness damage
- Heretic Corvus: Replaced Flasks of Corvus with Efficacious II
- Reworked the Realmshift skills
- Celestial Arrow: removed Holy element, increased Starstruck rate to 100%
- The Delay Strike skills can now crit and have increased chance to alter an opponent's turn
- The Shadowed Nyx skills now use either magic or attack and ignore elemental immunities or weaknesses
- Realm Strikes II: increased minimum damage

### General Balance Adjustments
- Introduced a limit of 10 simultaneously mining Refineries 
- Battle Dungeon Anguish levels are now persistent for the whole run
- Tower of Olympia Anguish levels are now persistent for the whole run
- Monument Anguish levels are now persistent for the whole run
- Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 30%
- Stasis is now a 10% chance to act instead of 0%
- Reduced the stat scaling that Towers of Olympia monsters receive per floor
- Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
- Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively
- Reduced the Settlement defending bonus of the Warden specialization
- Reduced the bonus damage that Ultima received while exploiting elemental weaknesses
- Status effects that cause HP, mana, or Ward damage will not cause that damage on the same turn that they are applied
- Strikes of Ursa now takes 2 turns
- Titanguard Ursa: increased dexterity

### Fixed
- Better clarified the "Assassin" effect on items and passives in-game
Server Patch
Date released: 04/30/2025
* Support for new May content
* Kingdom Wars will now finish early if it becomes impossible for one Kingdom to secure a win (no contest)
* Adventurer's Guild quests will now begin to display the Guild Hall name
* Improved the in-game display of the Dorado passive effects
* Updated translations and other misc bug fixes
Server Patch
Date released: 04/24/2025
* Increased the rate at which the Fomorian Lord spawns when the "The Fomorian Lord" quest is accepted
* Greatly reduced blacksmith upgrade times for Tier 1 and Tier 2 equipment
Server Patch
Date released: 04/23/2025
* Added the Terra's Bracer to Terra's Day event rewards
* Updated the third party tool for chat sensoring to be less sensitive about words that may not be considered profanity
3.16.6
Date released: 04/07/2025
* New appearance menu, featuring character Auras and Flair
* Support for in-game Chat Moderation
* Added each class's Ascension Level to the class selection screen
* Improved the selection of building themes
* Chosen dungeon settings now persist between runs
* Improvements to inventory filtering
-- Filters can now be inverted
-- "Nots" can be used (ie: "Exotic" vs "Not Exotic")
* Bug fixes
Server Patch
Date released: 04/03/2025
* Manaflask adjustments:
-- The "Manaflask" and "Manaflask II" passives now grant partial Manaflask charge when the battle has started
-- Manaseep now recovers 5% of missing mana per turn instead of 10%
-- Heretic Corvus: replaced "Banishment Flask" with "Manaseep Flask"